Friday, February 22, 2013

Social Media, Gaming & Language Learning



Based on today's readings and podcast as well as your own personal experience, post a comment in response to the following questions. I also encourage you to provide links to any online sources or sites that are relevant to your answers.
 
  1. How have you seen social media and/or gaming (MMOGs) used in language teaching?   
  2. Could these serve a role in your classroom?
  3. 2.What type of learning could students engage in through social media and MMOGs? How is this similar to or different from the type of learning they could achieve through more traditional means?
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Project II Check In

Please comment on this post with responses to the following questions concerning your progress in Project II. Feel free to reply to one another if you see a question someone has raised that you have a solution for: 

  1. How did the data collection process go? 
  2. What are some of the challenges you’re facing in data collection and analysis? What solutions have you devised? 
  3. Do you have any additional questions on coding, analysis or the project itself? (These will be shared with Jonas.)

Monday, February 18, 2013

Humlab day

 


FRAM students testing eye tracking in Humlab


Eye tracking with Roger
A couple of weeks ago we had the possibility to listen to four researchers within the fields of cognitive science, linguistics and phonetics. Our idea with the Humlab day was to take a sneak peek into the future of ICT and languages. The technologies that were presented during the day - keystroke logging, eye tracking, articulograph and teaching agents - are all cutting edge and with some exception at a laboratory stage. I for one thought this was an excellent day and it gave me a lot of food for thought about future uses of ICT for languages. Thanks to Victoria, Roger, Susanne, Agneta and Magnus who took the time to come and meet with FRAM!